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《刺客信条Unity》极致技术评测

admin 2017/9/25 12:19:06

http://www.eurogamer.net/article ... erformance-analysis

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- 对育碧制作人进行的访谈中了解到,之所以双机种同规格,主要是为了避免玩家群里无意义的争论
We decided to lock them at the same specs to avoid all the debates and stuff


- 机能的问题并不出在GPU,GPU很强大,主要是CPU成为了瓶颈,比如运算AI的时候
Technically we're CPU-bound. The GPUs are really powerful


- 开发中乐观的认为所有机能都是10倍,这其中也包括对AI的运算,但是最终发现很难做到
because we thought that this was going to be a ten-fold improvement over everything AI-wise


- 并不是画面上的因素影响了帧数,如果只是画面的话,我们能跑100帧,帧数之所以这样,都是AI的问题
We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second


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在实际测试中,帧数的效果非常糟糕,帧数主要分成两部分进行对比测试:
1)一般游戏过程
2)过场动画部分

在一般游戏过程时,由于游戏帧数与CPU性能挂钩,X1的帧数表现情况好过PS4
而在过场动画部分,情况则相反

Frame-rates in Assassin's Creed Unity are far more unstable compared to Black Flag. Under load, neither version manages to achieve a consistent 30fps, but surprisingly it's the Xbox One game that delivers a smoother experience.

It's difficult to avoid the conclusion that Assassin's Creed Unity has a host of bottlenecks preventing it from sustaining its 30fps target. In cut-scenes, we are less likely to be affected by CPU performance and in this scenario, it's perhaps not surprising that we see PS4 take a consistent lead in all of our test clips.

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